NDA
Test bed application project powered by my own game engine SDK featuring DirectX rendering, NVidia PhysX and dear imgui integrations.
First person game puzzle working with the gameplay framework classes for the Naia Games Workshop. Features: C++ Blueprint communication, input, trace line, HUD interfaces, Post Processing, Material Collection Parameters
Game made for the Epic Mega Jam 2023. 3D platform game which I was responsible for the game puzzle mechanics.
Gameplay combat oriented third person project featuring core Game Loop, 3Cs, AI, Animation, UI, Physics, Ability systems.
Game made for the Global Game Jam 2023. Solo development for the game mechanics and thirdy part assets coming from Houdini Game Starter Kit.
Game made in Global Game Jam 2021 edition. First person game where you have to find your dad before getting into panic.
First person puzzle adventure game where I had a small participation for bug fixing.
Game made for the Global Game Jam 2023. Main contributions for the dialogue system and in-game minigames system.
Click Action Casual game where you have to move through cannons to reach the end of levels. I participated in the core game architecture.
JRPG Game Based with Amazon Legends characters. Responsible for Battle System implementation mechanics
3D Fight Mobile Game where I was responsible for integrating a input control joystick to the fighting game framework for Unity.
A 5 day game mobile developed in Unity to show my game programming skills in the engine. I have been working with third-party assets and responsible for all game design classes and architecture.